This week's update is more obligatory than anything. I meant to have something more tangible this week but as is usually the case with pre-production, you can never really predict how long it'll take you to sort everything out. There's a lot of tough calls to be made when deciding what your game is going to be, what it is that you'll be committing to for the long haul. You don't want to bite off more than you can chew and you definitely don't want to end up making something you simply will stop caring about. At this point I can at least say the latter won't happen as I'm quite gifted in thinking up coolio ideas but now it's just a lot of number crunching to make sure that I'm not in over my head.
At the very least, rest assured that I'm hard at work and things will start heating up quickly as I get my developer legs again.
Pre-production completion percentage = 25%
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